How to Play Euchre

Euchre is a fast partnership trick-taking game played with a stripped deck — just 24 cards — where a whole hand is over in five tricks. It is the game of the American Midwest and of Ontario, and it moves quickly enough that a session is usually several games rather than one.

It also has one rule that trips up every new player, and it is worth meeting it before anything else.

The left bower: the rule that confuses everyone

When a suit is named as trump, the jack of that suit becomes the highest card in the game. It is called the right bower.

The jack of the other suit of the same colour becomes the second highest. That is the left bower — and here is the part that catches people:

While trump is named, the left bower is a trump card. It stops being its printed suit entirely.

If spades are trump, the jack of clubs is a spade. You may not play it on a club lead. If spades are led and it is your only spade, you are obliged to play it. It is not a club that happens to be strong; for this hand, it is not a club at all.

The colour pairings are: clubs ↔ spades, and diamonds ↔ hearts.

So with spades as trump, the order from the top is:

  1. J♠ — right bower
  2. J♣ — left bower
  3. A♠, K♠, Q♠, 10♠, 9♠

Note there is no jack in that list after the two bowers, and the trump suit has seven cards in it while the other black suit has only five.

The deck and the deal

Euchre uses 9, 10, J, Q, K, A in each suit — 24 cards. Four players in two partnerships; partners sit across from each other.

Deal five cards to each player. The four left over form the kitty, and the top card is turned face up. That card is the proposal on the table.

Bidding: two rounds

Round one. Starting to the dealer's left, each player may order it up — accepting the turned card's suit as trump — or pass. If somebody orders it up, the dealer picks that card into their hand and discards one card face down. Play begins.

Note who benefits: if you order it up and the dealer is your opponent, you have just handed them a card they chose to keep. If the dealer is your partner, you have strengthened your own side.

Round two. If all four pass, the up card is turned down and its suit is out of play as trump for this hand. Going around again, each player may name any other suit or pass.

Stick the dealer. If it reaches the dealer with nobody having called, the dealer must name something. Many casual games instead redeal; this site uses stick-the-dealer, which is the common online convention and keeps the game moving.

Whoever names trump is called the maker, and their side has taken on the job of winning at least three of the five tricks.

Going alone

When you name trump you may declare that you are going alone. Your partner turns their cards face down and sits the hand out, and you play against both opponents by yourself.

The reward is the reason to do it: taking all five tricks alone scores 4 points instead of 2. Taking three or four alone still scores only 1, and failing still gives the opponents 2 — so it is a bet, not a free upgrade.

Going alone is usually right with both bowers and the ace of trump, or with both bowers and a void suit.

Playing the hand

The player to the dealer's left leads. You must follow the suit that was led if you can — remembering that the left bower counts as trump, not as its printed suit. If you cannot follow, you may play anything, including trump.

The highest trump wins the trick. If no trump was played, the highest card of the led suit wins. Winner of a trick leads the next.

Scoring

Game is to 10 points.

Outcome Points
Makers take 3 or 4 tricks 1
Makers take all 5 2
Makers take all 5, going alone 4
Makers take fewer than 3 — euchred 2 to the defenders

That last row is the whole game. Being euchred — bidding a hand and failing to make it — hands your opponents 2 points, which is more than you would have scored for succeeding. This is why bidding is a real decision.

Reading your hand

Before you bid, count what actually wins tricks:

A rough guide: order it up with three reasonable trump, or with two strong trump plus an off-suit ace. Pass a hand with one low trump and nothing else — the 2 points you avoid giving away are worth more than the 1 you might gain.

Where beginners lose points

Play Euchre online

Play Euchre here against bots that will euchre you if you bid a hand you cannot make. Your hand is sorted with the trump block together — bowers included — so the left bower is where the rules say it is rather than where the card is printed.

Play Euchre now →

Last updated 2026-08-22